Presence in
Virtual Space.
We collaborated with Cyberdyme to create a groundbreaking VR experience that allows fans to step into a virtual room with a global icon, bridging the gap between digital content and true presence.
8K
Texture Res
90
FPS on Mobile
1:1
Scale Accuracy
10ms
Interaction Latency
Overcoming the Uncanny Valley.
Digital humans often feel fake. For a celebrity brand, "fake" is unacceptable. The challenge was to capture the micro-expressions, skin texture, and charisma of a real person and render it in real-time on mobile hardware.
Optimization Pipeline
High-poly raw data was processed into a streamable, game-ready format.
1. Volumetric Cleanup
Raw point cloud data is noisy. We used AI denoising to smooth skin surfaces while preserving pore-level details.
2. Eye Tracking Logic
To create connection, the avatar's eyes track the user. We implemented inverse kinematics (IK) for the neck and eyes to follow the player naturally.
3. Dynamic Lighting
Subsurface scattering (SSS) shaders were written to simulate light passing through skin, essential for realistic flesh tones in VR.
Photorealism vs. Standard 3D
Drag the slider to see the difference between a standard game character and our volumetric capture result.