Shared Reality.
Dual Interface.
A synchronized ecosystem where a Pico VR Headset and a Tablet run the same simulation simultaneously. The Tablet acts as a remote command center, driving the VR experience in real-time.
Native
VR + Tablet App
0%
Video Streaming
Sync
Dual Simulation
Full
Lifecycle Build
Not a Video Stream.
Puerto Rico Tourism, working with Los Angeles–based CyberDyme, needed a VR Tour on Pico headsets that could be "driven" by a guide. Common solutions use video streaming (screencasting), which is blurry and laggy.
Riad Saad (TopCode) collaborated with the team to engineer a superior approach: Dual Simulation.
We built two distinct apps—one for the VR Headset, one for the Tablet—that run the exact same simulation logic. The Tablet is not "watching" the VR headset; it is controlling the mathematical state of the VR world.
Full-Cycle Engineering
From Solution Architecture to final APK deployment.
1. Solution Design
Defined the "Twin Engine" architecture. Both devices load the 4K assets locally. Network traffic is reduced to tiny command packets (kb/s) rather than heavy video streams (mb/s).
2. Software Development
Riad built the custom netcode that synchronizes the two separate simulations. If the tablet rotates 30°, the VR world rotates 30° instantly.
3. Build & Deploy
Delivered the final Android packages (APK) for the Pico headsets and the command center app for the tablets, ready for event deployment.
Screencast vs. Simulation Sync
Drag the slider to see why we chose State Synchronization over Video Streaming.
"This ecosystem was engineered in strategic partnership with Los Angeles–based CyberDyme, with Riad Saad executing the project from Solution Design to Final Code."
Full-Cycle Execution by TopCode Founder