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Precision in
High-Stakes Environments.

Protocol ALIF Spine Surgery
Platform Meta Quest / Unity

From bespoke 3D modeling and surgical animations to the core system architecture, we built every component in-house to create a zero-risk virtual operating theater.

RENDER: VULKAN FPS: 72 STABLE

100%

Hand Tracking

0

Risk to Patients

100%

In-House Build

4k

Texture Res

Anatomy is Not Abstract.

Medical diagrams are flat. Surgery is spatial. A Biomedicine student needed to bridge this gap for their thesis on Anterior Lumbar Interbody Fusion (ALIF).

The requirement was not just "seeing" the surgery, but performing it. The system needed to simulate the physical constraints of implant alignment, incision depth, and instrument handling—all running smoothly on a standalone headset.

Target Hardware: Meta Quest 2/3 Engine: Unity 2022 LTS (URP) Input: Hand Tracking 2.0 + Controllers

Iterative Simulation

We treated the human body as a rigid-body physics environment.

1. Bespoke 3D Asset Pipeline

Our in-house artists modeled high-fidelity anatomical structures from medical scans, retopologizing them into performant assets without compromising surgical accuracy.

2. Physics-Driven Animation

We developed custom interaction layers and skeletal animations: scalpels cut realistically, retractors provide visual tension, and implants respond to true spatial physics.

3. Comprehensive System Architecture

We engineered the entire software stack, ensuring seamless integration between hand-tracking inputs, pedagogical logic, and high-performance VR rendering.

From Diagram to Reality

Drag the slider to compare the traditional textbook approach vs. our spatial VR environment.

"Riad and the team delivered a functional prototype covering the crucial steps for my project. Their dedication was invaluable."

Chanya Kreyssig
Maastricht University

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