Controlled Exposure.
Digital Healing.
We engineered a clinical-grade VR environment for anxiety treatment. By isolating triggers and incorporating real-time biofeedback, we turned "Exposure Therapy" into a measurable, safe digital process.
Safe
Controlled Environment
Live
Biofeedback Loop
Gradual
Stimulus Scaling
100%
Patient Control
Fear is Unpredictable.
Traditional Exposure Therapy is difficult to control. Taking a patient with arachnophobia into a real forest, or a patient with social anxiety into a real crowd, introduces variables that cannot be regulated.
Riad Saad (TopCode) was tasked with building a "Therapeutic Sandbox"—a system where clinicians could dial the intensity of a phobia up or down in real-time, ensuring the patient is challenged but never overwhelmed.
The "Sensory Regulation" Engine
We treated fear as a data input that modifies the environment.
1. Stimulus Calibration
We built a granular control system. For heights, we control the floor transparency. For spiders, we control size and speed. The therapist has a dashboard to adjust these parameters dynamically.
2. Biofeedback Loop
The system monitors patient stress levels (via controller grip intensity or integrated heart rate monitors). If stress spikes too high, the system automatically "dampens" the scary elements.
3. Cognitive Reframing
Integrated voice-over guides and breathing visualization overlays help the patient ground themselves during the exposure, reinforcing positive coping mechanisms.
"This isn't just a simulation; it's a medical tool. The ability to precisely control the intensity of the exposure has transformed how we approach phobia treatment."
Engineered by TopCode